… one player and ignoring the other player for the minimax algorithm's non-binary tree and think I will drop the all of the nodes in the NonbinNode's vector except for the nodes keeping the maximum and minimum values.
…ent one has made a move. Human players uses humanPlayerTurn() while AI uses think().
…ementTwoPlayers in BoardPositionTests
…rong and now I see how movement could be a recursive function.
…fined unittests and benchmarks...