SpaceShooterV4.vcxproj 10.7 KB
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>15.0</VCProjectVersion>
    <ProjectGuid>{06A36246-5AC6-4CFD-8C58-30BC87DEFBD1}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>SpaceShooterV4</RootNamespace>
    <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <IncludePath>D:\csmaster\OpenGL Projects\glm-0.9.9-a2;D:\csmaster\OpenGL Projects\Projects\SpaceShooterV4\SpaceShooterV4\SpaceShooterV4\lib;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <AdditionalDependencies>opengl32.lib;glu32.lib;freeglut.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>D:\csmaster\OpenGL Projects\Projects\SpaceShooterV4\SpaceShooterV4\SpaceShooterV4;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <AdditionalLibraryDirectories>D:\csmaster\OpenGL Projects\glew-2.1.0-win32\glew-2.1.0\lib\Release\x64;D:\csmaster\OpenGL Projects\soil\Simple OpenGL Image Library\projects\VC9\x64\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>SOIL.lib;opengl32.lib;glu32.lib;glew32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ResourceCompile Include="SpaceShooterV4.rc" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="include\BattleField.hpp" />
    <ClInclude Include="include\Bullet.h" />
    <ClInclude Include="include\Camera.hpp" />
    <ClInclude Include="include\Collision.h" />
    <ClInclude Include="include\Enemy.h" />
    <ClInclude Include="include\FpsCounter.hpp" />
    <ClInclude Include="include\GameManager.hpp" />
    <ClInclude Include="include\Input.hpp" />
    <ClInclude Include="include\ModelDataGlmExporter.h" />
    <ClInclude Include="include\ModelDataStruct.h" />
    <ClInclude Include="include\ParticleGenerator.hpp" />
    <ClInclude Include="include\SceneObject.hpp" />
    <ClInclude Include="include\Shader.hpp" />
    <ClInclude Include="include\Skybox.hpp" />
    <ClInclude Include="include\SpaceShip.hpp" />
    <ClInclude Include="include\Spotlight.h" />
    <ClInclude Include="include\Text.h" />
    <ClInclude Include="include\Tree.hpp" />
    <ClInclude Include="include\Water.hpp" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="app\main.cpp" />
    <ClCompile Include="src\BattleField.cpp" />
    <ClCompile Include="src\Bullet.cpp" />
    <ClCompile Include="src\Camera.cpp" />
    <ClCompile Include="src\Collision.cpp" />
    <ClCompile Include="src\Enemy.cpp" />
    <ClCompile Include="src\GameManager.cpp" />
    <ClCompile Include="src\ParticleGenerator.cpp" />
    <ClCompile Include="src\SceneObject.cpp" />
    <ClCompile Include="src\Shader.cpp" />
    <ClCompile Include="src\Skybox.cpp" />
    <ClCompile Include="src\SpaceShip.cpp" />
    <ClCompile Include="src\Spotlight.cpp" />
    <ClCompile Include="src\Text.cpp" />
    <ClCompile Include="src\Tree.cpp" />
    <ClCompile Include="src\Water.cpp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="assets\shaders\chess.frag" />
    <None Include="assets\shaders\chess.vert" />
    <None Include="assets\shaders\enemyspaceship.frag" />
    <None Include="assets\shaders\enemyspaceship.vert" />
    <None Include="assets\shaders\particle.frag" />
    <None Include="assets\shaders\particle.vert" />
    <None Include="assets\shaders\phong.frag" />
    <None Include="assets\shaders\phong.vert" />
    <None Include="assets\shaders\red.frag" />
    <None Include="assets\shaders\red.vert" />
    <None Include="assets\shaders\skybox.frag" />
    <None Include="assets\shaders\skybox.vert" />
    <None Include="assets\shaders\spaceship.frag" />
    <None Include="assets\shaders\spaceship.vert" />
    <None Include="assets\shaders\terrain.frag" />
    <None Include="assets\shaders\terrain.vert" />
    <None Include="assets\shaders\tree.frag" />
    <None Include="assets\shaders\tree.vert" />
    <None Include="assets\shaders\water.frag" />
    <None Include="assets\shaders\water.vert" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>