• Three versions of rotate/translate now exists
      rotate(...)/translate(...)            - rotate/translate according to the local coordinate system of the given object
      *Parent(...)                          - rotate/translate according to the parent coordinate system
      *Global(...)                          - rotate/translate according to the global (or scene) coordinate system
    
    rotate(...)/translate(...) refactored to *Parent(...).
    Jostein Bratlie authored
     
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